Blog Post

As we’ve been discussing, a primary goal of your RPG is to convey to the players a specific idea. This is not a peculiar problem. In most storytelling, it’s typical to address a focused message in the text (visual, auditory, or linguistic). In fact, it’s often the case that the broader a message is, the less interesting we find the story. An idea like, “It’s important to be honest” is fine, but borders on puerile. More specific messages can substantially improve a storyline’s arc and reception.

How are you getting your message across? Address one way you’ve done this in your rules, and another way you’ve accomplished this with your initial scenario.

Sample Solution

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